Showing posts with label supplement. Show all posts
Showing posts with label supplement. Show all posts

Thursday, June 5, 2008

Supplement

Well, looks like I found that little resource hog that caused all the lag. Runs considerable smooth now, even without the endless ifelse blocks.

Also added separate sliders for REDs and BLUs population sizes - asymmetric runs look amazing so far - the minority clusters really early in the run, and the majority "rushes" these clusters later on. Overall (without looking at the statistics) aggression seems to occur more plentiful, and more widespread - this would confirm the results from the papers.

Wednesday, June 4, 2008

Supplement

Finally found a way to get rid of these "ifelse" double-command-blocks to handle both reds and blus in one function. This will help to cut down the length of my code somewhat...